Wednesday, January 31, 2018

Call of Duty : WW2 - New chapter of history


Call of Duty returns to its roots with Call of Duty: WWII—a breathtaking experience that redefines World War II for a new gaming generation. Land in Normandy on D-Day and battle across Europe through iconic locations in history’s most monumental war. Experience classic Call of Duty combat, the bonds of camaraderie, and the unforgiving nature of war.

This year the Activision series used a joker card called "back to roots" in the hope of reconciliation of the haters and lovers, and that everyone in the new CoD will be happy. It is unlikely that this will happen, but it does not diminish the fact that Sledgehammer Games has made a decent WW2 game, that will not be ashamed beside the first two Call of Duty. Decently in this case that means exactly what you would expect from a Call of Duty game, and not much more than that. The campaign is firmly directed and scripted, and the multiplayer is recognizably conservative for the terms of today's shooters. The advantage of all this is that Call of Duty: WWII slides without any need for instructions. Nevremind you have you have to switch from the futuristic Infinite Warfare to World War II since both fronts in the performance of Call of Duty games are very similar.

But when it comes to a singleplayer campaign, it is a significant change in throwing-out automatic health recovery. Returning to the model we had in the original CoD, 14 years ago, slowed down the game and grounded her gameplay. Kamikaze actions are no longer worthwhile because you have to think strategically what is the best shelter to go. The game does not help you with that, but it leads you with "invisible hand" with all the rest. As soon as you jump off the "track" you will get a message that you can not just go wherever you want. It's a shame, because switching from urban to forest areas here could result in a little more free play. But because there is not much freedom in movement, the game have a lot of variety and always throws you at different tasks. As the campaign lasts for only six hours, sometimes it leads to very fast story development, but tat is what CoD: WWII intend to deliver. The story is centered on several characters of the American 1st Infantry Division with whom you try to make a fraternal relationship as a story protagonist Ronaldo Daniels. Specifically, you are all BFFs except with Pierson who is a "crazy bastard" and a surprisingly original figure for CoD games standards.

The characters are great looking which helps the story's credibility and I think that for a long time the narrations in the CoD games did not look this mature. Perhaps this is because the developers did not have to make whole conflicts and some bad guys this time, and perhaps because Sledgehammer Games approached the theme of World War II with a obvious respect. It was a pity that Call of Duty did not go any further, because the game's potential for that was quite enough. As long as your expectations are realistic, which in the case of CoD usually means modest, the WWII could offer you the most entertaining singleplayer campaign in the CoD series a few years back. The key thing is that this story does not strive to be bigger than life, as it usually does in CoD games. It is well rounded, brief and educational. In my opinion - for praise. As for gameplay, it is praised for a wide range of tasks through fighting, stealth and driving.

Namely, CoD: WWII has its second story through Nazi Zombies mode. People often disregard this part of the game because it is focused on cooperative gaming, but every new release is investing more and more in it. This year, David Tennant and Elodie Young have been involved in the most influential acting talents, which you might be able to identify if you followed the Marvels series on Netflix. Contrary to the zombie modes of past CoD games that were basically a sprinter to a horror genre, this mode is beautifully dark and will try to intimidate you. I find that a more serious tone is better suited to this fashion, especially when trying to tell a story that has some links with the worst conflict in history. After all, the darker atmosphere reminiscent of the Left 4 Dead series, which is not a bad example for co-operative killing bloodthirsty zombie waves. In this edition, it is pervaded with a small number of maps (though those are decent sizes) as well as omnipresent micro-transactions, but that does not mean that you can not have fun with Zombi Mode; primarily in team form.

Some gamers misunderstand the Acitvision marketing phrase about “returning to roots“ with the Call of Duty WW2, thinking that with this game they will finally get good old Call of Duty game, which they like much younger and more demanding gamers, enjoyed 10 years ago. No, this is not Call of Duty 1, 2 or any other old sequel placed in the Second World War. As much as people do not like the modern Call of Duty titles, even more people love them so Sledghammer Games has had to strike a balance between the quick, arcade feelings that plagued most of the fans and a bit more calm, tactical tapping suitable for the WW2 themes where not all soldiers on the battlefield are highly-trained specialists from the future with a jet pack on the back.

All this makes sense in a new mode called War, which is also the biggest departure from the classic CoD shooting in the last 10 years and perfectly fits in with this WW2 theme game. In War mode, your kill / death ratio is not important, and there are no killstreaks - it is important to just play as a team, execute tasks, and progressively progress through battlefield until victory. The other team tries to stop you, and then the sides turn. What creates an extra sense of immersion and pleasure are the tasks that are to be executed (or defended) for the progress of the map, which are greatly different from the map to the map. War mode is certainly the greatest power in multiplayer, an element that WW2 is more important than the other CoD titles and makes the whole game a worthwhile to purchase. Another novelty is the so-called. Headquarters - a place for gathering players and opening popular lootboxes that bring you new weapons skins and similar aesthetic nonsense to CoD which many players like to decorate. Headquarters is much more than that - it's a completely three-dimensional space in which you can find several NPCs beside other players who give you day-to-day tasks and challenges for multiplayer (winning five matches of a certain fashion and so on), and there you can also gather players to call them on the duel or to test the scorestreaks in peace, beyond the overcrowded battlefield.

Although I think this is a fine addition and I absolutely appreciate it, I have to say that after starting an hour in the multiplayer I started to ignore and focused on the quick launch of War Mode and other matches through classic matchmaking. I liked the Call of Duty: WWII very much. The game resubmitted more than a solid campaign, a tonalized better cooperative mode and a recognizable multiplayer. I liked the game as an arcade shooter as it is. If your were happy with previous Call of Duty games, you should not be disappointed with this one either. If you think of CoD all the worst, neither the return to WW2 will make you change your mind.