Sunday, January 28, 2018

Assassin's Creed Origins - Walk like an Egyptian

Assasins Creed Origins, Reviews, Games, Ubisoft, Bayek
Ancient Egypt, a land of majesty and intrigue, is disappearing in a ruthless fight for power. Unveil dark secrets and forgotten myths as you go back to the one founding moment: The Origins of the Assassin’s Brotherhood.

We would think that people are at least partially interested in history when they enjoy Assassin's Creed games. Of course, that does not necessarily have to be the case. One group have just joined this series for love of history, other one love history only after they have allowed Ubisoft to take them to this wonderful world, and the third group is playing just for fun and history does not really interest them in real life. But anyway, most of these players return year after year to the Assassin's Creed series and they stand with it in good and evil.

 I can say for myself that i am somewhere on the border of the first and the second group. Assassin's Creed intrigued me for the historical themes, and I devoted more seriously to this humanistic science for the long-lasting wandering of Ubisoft's universe for the eternal struggle between Templars and Assassins. Moreover, I can say that this is one of my favorite serials and that no gaming franchise has left such a mark on my gaming life.

Player take on the role of Bayek, a police officer on a mission to avenge his son; player also occasionally become his capable wife, Aya. Combat is brutal, with Bayek using swords, axes, spears, daggers, and bows and arrows to stab, slice, bludgeon, and shoot his enemies. Non-interactive narrative sequences can be even more intense, depicting Bayek assassinating victims in vicious hand-to-hand combat.

Like in the previous game, you level up with experience points, which are gained from doing pretty much anything. Each mission shows a suggested level that you should reach before taking it on, but you can ignore that if you’re feeling lucky. You can see the level of each enemy and also their health meter, even showing how much damage you’ll do in a sneak attack. Most of the main quests involve killing someone (obviously), but one thing I personally enjoyed returning from Syndicate are investigations. Like in the Batman Arkham games, some missions require you to look around an area, collecting clues (blood trails, broken railings, etc) to find out what happened. A few missions let you sail a ship with Aya (Bayek’s wife) and a few others let you control and fight as her too.

Each mission requires you a certain level of experience, but it is not necessary to access them only when you are notified by the game that you have met the requirements. However, one level may mean a lot if you allow the soldiers to surround you. In fact, it is not wise to find yourself surrounded by an enemy, because they will not wait for your to swing with their weapons at you, and you will not get any warning to perform an counterattack. If you add to this an opponent who is more skillful than Bayek in several levels - You're toast. Specifically, their swing can take more than a third of your health while you will have to score more arrows in their head so they will finally fall on their knees and their blood will soaked the sand. Also, it should be noted that hidden blade is not ultimately a weapon under which any enemy will fall.

The fight is much more complex and demanding than any Assassin's Creed title so far and is basically pretty well done. It will protect you in most cases from being attacked by cold weapons or arrows, which you can then save in your quiver. However, the defense tool does not have to be made of bronze or iron to defend Bayah from the shooting of archers. In other words, if you throw over a dead body on the back of this rage Egyptian from Siwa, he will be spared from most of the fired missiles. The arrows generally respected the laws of physics, so the exact path with the passing meters gradually drops, but there are so-called "predator" arrows that do not aim at realism because you control them yourself.

From a technical point of view, the game works very well, with only a few sluggish animation on all platforms for which patches should be made. Bayek has managed to get stuck on the stone for a couple of times and there is also a few crashes of the game,for which Ubisoft said that it was known issue and the game will have a patch that fixes it. Origins fortunately does not have those urns with bulging eyes and disappearing half of the textures of the characters. Slim Glitters are somehow expected in such huge projects and will not affect the overall experience.

As a whole, Assassin's Creed Origins was a unique and completely different experience for me than the previous sequels, but at the same time I felt that this was still a series that turned my life upside down. Regardless that this franchise has a special sentimental value for me, I do not overdo it when I say this is one of the most interesting parts of the series we've been tracking for ten years, and it would be a shame that the fans of Assassin's Creed are missing just because they decided to evolve it. I really do not like that in this sequel you have to solve the mission in a certain way to complete synchronization, and if our old Egypt did not show the start and end of the Assassin's Creed series, I hope that in the future we will have to make tough moral decisions on our own.